Entries Tagged as 'Cloud'
February 11th, 2017 ·
For episode 41 we wanted to be so professional. Kai took his podcast microphone to his co-working space (which is on a really fast fibre connection) for a better recording quality to then have their internet connection break apart halfwalf though our podcast. We actually recorded on the 24th of January - just to make it clear that this is our January podcast and that we're TOTALLY on track for at least one podcast a month in 2017. Since the 24th, Mark was trying to get the editing done and then it was sitting with me for another 2 days until I managed to publish it.
But - we managed to talk about things. Starting off with Kai's house ethernet and wifi rewiring we went on to Mark's "living-in-the-bay-area" bubble and then talked a bit about Ubiquti Wifi gear. As usual we then quite quickly diverge into various aspects of gaming and gaming development tech (Daydream gets a worthwhile mention, too). An interesting discussing arose from that: What'd be the impact on flight training using VR? In particular if you're looking a cost/benefit and potential savings of not having to do as many training flights in a real plane or a very, very, very expensive simulator.
Another tangent was the use of open-source software in the various communities we're hanging out with. Looking at game developer, web dev and enterprise software communities, there's obviously quite a bit difference in how open-source software is used and how the idea of open-source software is fostered.
Tags: Conferences · OSS · Cloud · Community · Android · Gamedev · Games · VR
December 19th, 2016 ·
Welcome to 2016's show of 2DDU. Yeah, we know. I guess it was one of "those" years.
Anyway - we managed to squeeze in a recording, live from Mark's flash podcasting studio at Google and Kai's home office in Wellington's leafy suburb of Karori. Just in case you don't like the audio quality on Kai's side - that's gonna improve for episode 41, whenever that might be...:-/
In this episode however, we play a bit of catchup with our respective lifes and talk about what tickeled our fancies in 2016. For Kai that's essentially Android development and in particular Kotlin. Not unexpectedly Mark's focus in 2016 was on various cloud-y things.
We then talk a little bit about events we've been to, Pokemon Go and other games, how cool the Nintendo Switch will be. Obviously episode 40 also contains the mandatory air travel-in-the-US rant from Kai and a short discussion of Frequent Flyer program usage.
We're committed to be doing much better in 2017. Challenge Accepted, world!
Tags: Conferences · Cloud · Android · Google Cloud · Languages · Kotlin · Gamedev
November 27th, 2015 ·
After just another multi-month hiatus, we're proud to finally publish Episode 39 (now featuring and actual intro music!!!!). This time, we're talking about a whole bunch of different things.
Starting off with a brief discussion on what each of us is currently playing (Kai got back into the Nintendo handheld world while Mark is playing Farcry 4 on his PC), we're getting into SeaweedFS
, which looks like as if it's a really cool "NoFS" distributed file system/file storage. Kai's been toying around with it a bit and its technology is based on Facebook's Haystack
paper. The paper itself is really worthwhile having a read.
IntelliJ 15 - both our favourite IDE - is out and sure enough both of us upgraded straight away. It's been a really good experience so far and it's an absolutely worthwhile upgrade. We also briefly discuss Jetbrains' licensing changes
and the perception/impact of those. While we're talking about Jetbrains, the discussion moves to Kotlin and to Frege, both reasonably new-ish JVM-based languages. Kotlin
is an in-house development of Jetbrains and Frege
is more or less Haskell for the JVM.
An interesting discussing arose from that - what makes a language a good fit for a certain purpose or audience - and Mark mentioned he saw a talk about "Evidence-Oriented Programming"
. It's funny how people pretty much "design" languages (and frameworks) by using criteria "I like this" or "This is how I think X should be done" instead of using approaches such as studies, user-tests or other experiments in trying to figure out what works and what doesn't. And while we have this can of worms opened, let's also question that 'computer science' is a proper science. Kai even dug out a 2003 philosophy of sciences paper he wrote during uni while finishing his Masters concluding that computer science overall really is nothing but an engineering discipline and not a science as such.
Both of us have been to various events (Mark as part of his job and poor Kai self-funded...) and particular mentions went to Strange Loop, Clojure/conj and CFCamp. Also - if you're interest in presenting at dev.Objective in Minneapolis next year
, the call for papers finished on November 29 - that's in 2 days.
Nearly last but not least, there's another quick public service announcement for the folks who have a particular interest in Google's cloud platform. Mark's started a Google Cloud Platform Podcast
that's worthwhile listening to. Also - this was the first recording we've ever done with Google Hangouts on Air and Zencastr
. Surprisingly (after all of Kai's really bad experiences with Hangouts) this worked really well and we might use those platforms regularly now.
Tags: Conferences · Virtual Machines · Cloud · IntelliJ · CFML · Clojure · Go · Google Cloud · JVM · Docker · Languages
July 14th, 2014 ·
So Kai was meant to put this episode up months and months ago, but he decided to go travelling instead and it has languished since then.
So I'm going through the notes now and hopefully I managed to write down everything we talked about.
Kai finished off the Data Mining with Weka MOOC recently, and talks about his experience.
Mark recommends (probably yet again), the A Programmer's Guide to Data Mining online book.
Mark realises he's an idiot when it came to immutability and Clojure, and ends up rewriting his library. See this ticket and this blog post for details.
Mark was heading off to CampJS at the time (yep, it was that long ago we recorded this).
Mark talks about Google App Engine (apparently I'm doing all the talking here). What specifically I talk about I can't remember. From the notes it looks like Managed VMs and the Asia Pacific data centre.
Kai tries to tie Heartbleed to ColdFusion. It's doesn't work.
I think that about covers it! I think I'm now going to listen to the podcast again, just so I can remember what we said.
Oh yeah, I'm not unemployed any more, either.
November 9th, 2013 ·
This episode was about random stuff we're working on or playing with when not necessarily coding for money.
Some (more or less) interesting stuff we came up with:
Finally, vote for cf.Objective() 2014 topics:
July 17th, 2013 ·
G'day, it's been a while.
Today's episode features our first 2DDU Technology Radar. Oi? What?
The guys at Thoughtworks have recently gained a lot of well-deserved fame for doing their Technology Radar. It's essentially a structured list of "stuff" to use, look at, evaluate or be careful with when it comes to technology. It contains everything from processes via platforms and tools up to specific technologies and languages.
Here's our personal view on technologies: the 2DDU Technology Radar. It's a long episode, nearly 1 hour and 50 minutes. Feel free to agree or disagree with our views in the comments, discussion is very appreciated.
If you want to look at the list of technologies we're talking about while listening to the episode you're very welcome to use our published Google Doc to do so. Have fun!
April 20th, 2013 ·
Today we've been joined by John-Daniel Trask, one of Kai's Wellington-based friends who's also the co-founder of both Mindscape and Raygun.io.
Kai admitted that Mark clearly won "thing of the day" this time, but he's already planning his come back from that loss for episode 31 in about two weeks.
After this unavoidable business of the day we start talking to JD about Raygun.io, a cloud-based service to track unhandled errors in your software. It's a very interesting product that stands out from the competition (according to Mark's 3-minute market research) by supporting a variety of different technologies as well as looking pretty.
The latter triggered a brief interesting discussion on the importance of the user interface, the Novopay debacle in NZ and how enterprise software (the likes of Oracle Forms, Adobe Lifecycle, Microsoft Sharepoint etc) now jump on the HTML5 bandwagon and what we'd expect to happen with that.
JD explains the tech stack Raygun.io has been built upon and it's interesting to see that they've used Mono on an AWS infrastructure for the core parts of the backend. While we're talking about AWS, Kai jumps to Glacier and his experience of backing up into Glacier using a Mac OS X tool called Arq.
The unavoidable Mercurial topic comes up again as well - Kai's got a Mercurial column in Tweet Deck now that's actively being monitored and JD chimes in that he used to use Mercurial a lot in the past because of the lack of good Git tooling on Windows, too. However in the last 12 months that has changed, in particular because of Github providing a lot of good services (if one is willing to still use the command-line). Side note: Atlassian's SourceTree is available on Windows now, too - only supporting Git (and not Mercurial) at this stage though.
Tags: ColdFusion · Version Control · Troubleshooting · Cloud · Testing · Railo · CFML · Amazon AWS · Glacier
September 10th, 2012 ·
Today we were joined by Kris Korsmo who is presenting at cf.Objective(ANZ) this year on Efficient Coding Using CFBuilder.
We talk with him about IDEs, including ColdFusion Builder as well as other options (and we find out that Kai hates VIM).
As well as that, we cover Azure, building Windows 8 apps, as well as Mark's new 2560x1440 Catleap Q270 Monitor.
Tags: ColdFusion · ColdFusion Builder · Cloud · Adobe · CFML
April 4th, 2012 ·
While we start off talking about Kai's new Android phone, in this episode, we mainly talk through various topics relating to Adobe technologies, and the Adobe business.
Moving from what is going on with Apache Flex, to the state of Flash on Linux as well as discussing the pending Java 6 EOL and how that may impact the also pending ColdFusion 10 release the conversation quickly start turning to the overall direction of Adobe, and what factors really drive a public company.
At the end of the podcast we also have a teaser for what we'll be talking about in the coming weeks - But you'll have to listen to the show to find out what it is!
Tags: ColdFusion · ColdFusion Next · Linux · Mobile · Cloud · Flex · Adobe
April 23rd, 2011 ·
We're back again!
Starting off this conversation, we discuss Mark's (and probably soon Kai's) addiction to Spiral Knights, which is an incredibly simple and fun Diablo style freemium cross platform MMO (Friend Mark as 'Neurotic', if you play too).
Kai takes us through his experience at WebDU this year, and talks about how much he enjoyed the conference. We have a good discussion about his presentation on developing for mobile platforms, ranging from phones to tablets, and the pros and cons to different approaches.
The Amazon outage (which is still ongoing) becomes an interesting topic, and diverges into discussion about decentralised version control (i.e. what happens when your source control repo is stored on a server that goes down).
Flash Builder 4.5 for PHP comes up as well, and we have a good chat about the Flex ecosystem, and IDE's in general, along with the discussion of an interesting e-week article.
Finally, we announce a ColdFusion Job in Melbourne, and the CS5.5 Asia Pacific Roadshow.
Tags: ColdFusion · Conferences · Version Control · ColdFusion Builder · Mobile · Cloud